Showing posts with label social games. Show all posts
Showing posts with label social games. Show all posts

Tuesday, December 27, 2011

Gree acquires Open Feint; the Japanese Invasion begins ... again

Forget the Japanese Invasion of the 1980s, the Japanese Invasion is here ... again in social games. (Seriously, what does every parent call every video game system ever? That damned Nintendo.) Gree, a Japanese company that runs the Gree mobile social games platform, has bought OpenFeint, a company that does exactly the same thing in the US. You've probably seen OpenFeint in hit iPhone games like Angry Birds and Fruit Ninja, meaning this acquisition could result in a little name change. USA Today reports that the purchase was made for a sweet $104 million, and is another step in Gree's plan to create a global social gaming network that expands past its 25 million mobile users. In other words, Zynga better watch its back.

"We are excited that Gree shares our belief in the OpenFeint network and are ecstatic to partner with a renowned global leader to build a multi-billion dollar business," OpenFeint CEO Jason Citron said in a statement. "Together, we will deliver the strongest global ecosystem of gaming networks to our combined 100 million users." And it takes more than one invader to call it an invasion, correct?

This isn't the first time that a Japanese company has bought an American one. DeNa, a rival of Gree's, bought mobile game developer Ngmoco for an insane $403 million just months ago. These companies are throwing down some serious cash for the sake of their mission: global domination--of the social gaming space. Surely Zynga will rise to the challenge, so just grab some fresh popcorn, sit back and watch the fur fly.

Playdom co-founder to launch divine Facebook game, IdleWorship

IdleWorship
If you hadn't noticed, your FarmVilles and CityVilles are variations on the age-old "god games" of the 1990s like Sim City, Black and White and Civilization. Playdom co-founder Rick Thompson, with his new company Idle Games, is throwing his hat into the ring of god games on Facebook with IdleWorship, its first game set to lunch this June. According to Inside Social Games, the game puts players directly into the role of a god, overseeing the lives of Mudlings, a primitive island community.

Players will be able to create not just buildings and decorations like in most Facebook games, but introduce nature and wildlife into the world. Also, it's up to you, the god, on whether you'll treat your people with grace or ruthless oppression. And whether your a benevolent or begrudging god will affect your people's perception of you and their Belief. Most of the things you introduce to your people will rely on their Belief, the main currency in IdleWorship.

IdleWorship plans to evolve social interaction beyond the friends bar beneath most social games, Inside Social Games reports. Instead, friends and strangers alike will appear nearby, within the game, in a vast ocean of islands controlled by players. However, players' surrounding islands will be populated with gods of similar outlooks--loving gods will be surrounded by more graceful gods while angry gods will have their oceans populated with other evil deities.

It sounds like IdleWorship is about to bring automatic weapons a social gaming arena of swords and arrows, throwing the top developers like Zynga for a spin. However, whether the general audience is ready for such a game won't be seen for months to come. If you're interested in playing right now, you can sign up to become a beta tester right here.

[Image Credit: Idle Games]

Are you excited to play IdleWorship when it releases? How do you think this game will do against the big developers' established games?

Thursday, December 15, 2011

If Pawn Stars works on Facebook, Storage Wars will feel right at home

What the hey, let's throw Parking Wars on their too while we're at it--oh, never mind. It's official, folks: Now that Storage Wars has made it to Facebook after just a single season on A&E, reality TV has staked its claim in social gaming. The game based on the popular--though, we can't understand why--TV show hits Facebook today as the second season premieres tonight on A&E. (With Pawn Stars still kicking, this is A&E's second Facebook game.)

In Storage Wars on Facebook, players join animated versions of characters from the show in high-stakes bidding wars on things in folks' storage units. Players travel around the world in-game to bid on various relics with virtual cash in order to earn more digital bucks to bid on more things. It sounds like a boring vicious cycle, but ultimately players will go all-in for Wanted Treasures that come with huge profits.

"Storage Wars fans have shown that they are eager to get in on the bidding action themselves and our new game for Facebook lets them do just that," said A+E Networks SVP of Games Kris Soumas in a release. "We've put the same emphasis on developing a fun and addictive game experience that A&E brings to its program development."
Gallery: Storage Wars on Facebook
Based on these first screen shots, the game looks to pack numerous storage units with items to bid for inside. More importantly, however, players are guided through the game with none other than quests, or folks craving for Wanted Treasures. But what about our Wanted Treasure, Mario Kart on Facebook?

Click here to play Storage Wars on Facebook Now >

Are you a fan of Storage Wars on A&E? What do you think of the rampant growth of branded games on Facebook?

Social game startup Pangalore makes HTML5 games look good

Let's just get something out of the way: HTML5 gaming on Facebook and mobile hasn't exploded because, frankly, most of the early HTML5 games look like high school programming class projects. Pangalore, a startup based in Seoul, South Korea and San Jose, Calif., looks to change that with HTML5-based social games that both work across platforms and are actually a treat to look at.

Today, the company launches its first two HTML5 games--ArtFit and Wild West Solitaire--for Facebook, iOS and Android devices simultaneously. (Players can also play these games from their smartphone's web browser.)

The former of which is a puzzler presented in colorful, semi-realistic crayon and paper mache-style artwork. Players must use predetermined colored blocks in various shapes to fit them inside of a larger shape, like, say, a giraffe. Of course, players are scored for how long it takes them to fit the pieces within the larger shape, and for how many changes made before it's complete.

Everything from the music to the textured artwork in ArtFit is top notch, which is surprising for an HTML5 game. (However, it's important to note that animation isn't a particularly impressive component to neither this game nor Wild West Solitaire.) Players can invite their friends to compare scores with and source hints for tough puzzles from, which you'll incessantly be reminded of.

Gallery: Pangalore Games on Facebook

While the latter, Wild West Solitaire, looks wonderful, its animation is rather choppy, a likely limitation of HTML5 games. (Not to mention its artwork is terribly reminiscent of Blue Fang's take on The Learning Company's The Oregon Trail.) The game is a variation on Solitaire in which players must clear numerous stages of cards by clicking them in either standard or reverse numerical order. Doing so quickly and without fail earns combo points, and each stage is a representation of the Oregon Trail.
ArtFit in action
Each stage in the game culminates with a target practice of sorts in which players click badges in succession similar to the Solitaire portion of the game. The more badges you can put a dent into before the dynamite goes off, the more badges you'll collect, which are needed to access the next stage. Players can compete Wild West Solitaire's weekly tournaments as well, which rank players based on their scores. Of course, you also need friends to provide you with more cards to play with in story mode.

Aside from the annoying, constant requests to add friends and somewhat unnatural animations, ArtFit and Wild West Solitaire are two of the most visually impressive HTML5-based Facebook games we've seen to date. More importantly in Pangalore's case, however, is that these games are linked via Facebook. This means players can pick up where they left off on in, say, ArtFit on Facebook through their iPhone, and later continue their progress made on the iPhone back on Facebook.
Wild West Solitaire
Pangalore calls this "Universal Play," and during a demo of the two games, CPO Doyon Kim tells us that it's the developer's core mission. While Kim admits that the games are asynchronous, like nearly all social games, Pangalore is more concerned with allowing its players to enjoy games like ArtFit everywhere they are. Two more HTML5-based social games, Pop Candy and Bubble Prince, are due out before the end of the year, according to Kim.

But Kim also took the time to show us another game built using the Unity Player for decidedly more hardcore or traditional audiences. The game, which has yet to even receive an official title, is essentially a more visually robust FarmVille, but set in a medieval world. Players will create their own farming village, which is to support their character's quests slaying monsters and rescuing damsels. While we were only shown a knight class, Kim tell us that more character options that fit into the high fantasy theme will be available when the game launches simultaneously on Facebook, iOS and Android in early 2012.
Wild West Solitaire in action
Pangalore's strategy is twofold: Make games for the average Facebook gamer through HTML5, and hit up the supposedly growing hardcore gaming audience on Facebook with more visually robust games through Unity. (Notice how Flash--the normal method of creating social games--is avoided altogether.) Then again, Pangalore's approach comes back to a single motivation: Make games that people can play from wherever they are.

Click here to play both ArtFit and Wild West Solitaire on Facebook Now >

What do you think of the growing movement toward HTML5 games? Are you the type of gamer that wants to have their favorite games wherever they are?

Facebook strategy games match PC quality ... from back in the day

"We see the emergence now of companies on Facebook who are building what they'd call a core game," Facebook games platform head Gareth Davis said to GamesIndustry.biz in an interview. "Games targeted at people who played PC games back in the day, strategy games. They're at the quality level now of those PC games."

Considering these games are being created in 2011, we're not sure whether that's a compliment or a complaint. This isn't to say that games like Kixeye's War Commander or Edgeworld by Kabam aren't impressive in their own right. However, if Davis is referring to classic real-time strategy games for the PC like StarCraft and Command & Conquer--you know, games that allowed for real-time multiplayer matchmaking and control of individual units on the battlefield--then we'd have to disagree.

Davis's ultimate point is that new genres are blooming in the Facebook games space for growing niche audiences, like hardcore strategy gamers (from the late '90s?). Jokes aside, new niches in Facebook games are certainly cropping up, and that can only mean more diversity from the tired FarmVille formula. For instance, Entertainment Games is aiming directly at our parents with its first Facebook game, Retro World.

"So we're seeing this broadening now of the kinds of games and audiences and you can be very successful, creating different types of games and you can make a lot of money doing it," Davis told GI.biz. "We're seeing a real maturing of the eco-system as people figure out the right opportunities and go after them." If this means an end to the rampant propagation of the 'Ville species, then count us in.

[Via IndustryGamers]

Do you think strategy games on Facebook come close to the classics? What other niches do you think Facebook games could cater to?

FarmVille's creator: Making a great game is 'like making a cake'

Wait, so this is the analogy behind making a multi-billion dollar game franchise? When asked what makes a great game by The Times of India during his first visit to the country, FarmVille maker Mark Skaggs said, "Think of it like making a cake. You have to get the right ingredients - in this case the art, the technology, the music and the game play. And like a chef, put it all together in the right way."

Skaggs, who serves as Zynga's head of product, is also credited as the mind behind CityVille. That said, the EA veteran is arguably the driving force behind the two best performing social games of all time. So, the guy has to be onto something, right?

"You need art that makes people feel it's inviting and attractive," Skaggs told Times of India. "Music and audio gives you the sense of space and reality. The game play (the rules of play, why something moves in a particular way, how interactions happen etc) determines whether you have fun playing it or whether you get bored." (So says the man behind the main source of inspiration for designer Ian Bogost's Cow Clicker.)

Skaggs went on to praise India for its talent, revealing that a whopping 200 of Zynga's employees are based in the country. Better yet, the man who birthed the 'Ville franchise said that original, global Zynga games developed in India are coming soon. Let's just hope those developers aren't taking Skaggs's analogy to heart--we already have enough of those games.

What do you think of Skaggs's approach to explaining how great games are made? Do you think Skaggs's two primary contributions to Zynga are "great games?"

Say 'Happy Holidays' with $50 in digital dragons with Kabam gift cards

What rings in the holidays better than complete online pwnage? Social game domination without the need for a pesky credit card, that's what. Facebook strategy game maker Kabam announced that $25 and $50 gift cards are now available in GameStop and Best Buy locations across the U.S. Of course, players can use these cards to buy in-game boosts for an unfair competitive advantage.

"The introduction of Kabam Game Cards is an important step forward in our continuous search for new and better ways to serve our audience of core gamers," Kabam COO Chris Carvalho said in a release. "The availability of pre-paid Kabam Game Cards at these two leading game retailers validates the rise of hardcore social gaming as a mainstream activity and allows more players to enrich their game experience with powerful in-game items."

By "enrich their game experience" we assume Kabam means "crush their weaker, non-paying foes." But really, the point of the Kabam gift cards is to allow a new portion of social gamers the chance to pay up: those without bank accounts or credit cards. The gift cards are usable through the developer's games hosted on Facebook and Kabam.com, but not Google+.

That said, every Kabam game supports the new gift cards at least somewhere, including the brand new The Godfather: Five Families. Attention stubborn free players: Prepare to have your butt handed to you this winter--Happy Holidays.

Now that you can buy items and boosts in Kabam games without a credit card, is that something you'll consider? What do you think of the option to purchase advantages in competitive social games?

Saturday, December 10, 2011

Facebook strategy games match PC quality ... from back in the day

"We see the emergence now of companies on Facebook who are building what they'd call a core game," Facebook games platform head Gareth Davis said to GamesIndustry.biz in an interview. "Games targeted at people who played PC games back in the day, strategy games. They're at the quality level now of those PC games."

Considering these games are being created in 2011, we're not sure whether that's a compliment or a complaint. This isn't to say that games like Kixeye's War Commander or Edgeworld by Kabam aren't impressive in their own right. However, if Davis is referring to classic real-time strategy games for the PC like StarCraft and Command & Conquer--you know, games that allowed for real-time multiplayer matchmaking and control of individual units on the battlefield--then we'd have to disagree.

Davis's ultimate point is that new genres are blooming in the Facebook games space for growing niche audiences, like hardcore strategy gamers (from the late '90s?). Jokes aside, new niches in Facebook games are certainly cropping up, and that can only mean more diversity from the tired FarmVille formula. For instance, Entertainment Games is aiming directly at our parents with its first Facebook game, Retro World.

"So we're seeing this broadening now of the kinds of games and audiences and you can be very successful, creating different types of games and you can make a lot of money doing it," Davis told GI.biz. "We're seeing a real maturing of the eco-system as people figure out the right opportunities and go after them." If this means an end to the rampant propagation of the 'Ville species, then count us in.

[Via IndustryGamers]

Do you think strategy games on Facebook come close to the classics? What other niches do you think Facebook games could cater to?

FarmVille's creator: Making a great game is 'like making a cake'

Wait, so this is the analogy behind making a multi-billion dollar game franchise? When asked what makes a great game by The Times of India during his first visit to the country, FarmVille maker Mark Skaggs said, "Think of it like making a cake. You have to get the right ingredients - in this case the art, the technology, the music and the game play. And like a chef, put it all together in the right way."

Skaggs, who serves as Zynga's head of product, is also credited as the mind behind CityVille. That said, the EA veteran is arguably the driving force behind the two best performing social games of all time. So, the guy has to be onto something, right?

"You need art that makes people feel it's inviting and attractive," Skaggs told Times of India. "Music and audio gives you the sense of space and reality. The game play (the rules of play, why something moves in a particular way, how interactions happen etc) determines whether you have fun playing it or whether you get bored." (So says the man behind the main source of inspiration for designer Ian Bogost's Cow Clicker.)

Skaggs went on to praise India for its talent, revealing that a whopping 200 of Zynga's employees are based in the country. Better yet, the man who birthed the 'Ville franchise said that original, global Zynga games developed in India are coming soon. Let's just hope those developers aren't taking Skaggs's analogy to heart--we already have enough of those games.

What do you think of Skaggs's approach to explaining how great games are made? Do you think Skaggs's two primary contributions to Zynga are "great games?"