Showing posts with label inside social games. Show all posts
Showing posts with label inside social games. Show all posts

Tuesday, December 27, 2011

Playdom co-founder to launch divine Facebook game, IdleWorship

IdleWorship
If you hadn't noticed, your FarmVilles and CityVilles are variations on the age-old "god games" of the 1990s like Sim City, Black and White and Civilization. Playdom co-founder Rick Thompson, with his new company Idle Games, is throwing his hat into the ring of god games on Facebook with IdleWorship, its first game set to lunch this June. According to Inside Social Games, the game puts players directly into the role of a god, overseeing the lives of Mudlings, a primitive island community.

Players will be able to create not just buildings and decorations like in most Facebook games, but introduce nature and wildlife into the world. Also, it's up to you, the god, on whether you'll treat your people with grace or ruthless oppression. And whether your a benevolent or begrudging god will affect your people's perception of you and their Belief. Most of the things you introduce to your people will rely on their Belief, the main currency in IdleWorship.

IdleWorship plans to evolve social interaction beyond the friends bar beneath most social games, Inside Social Games reports. Instead, friends and strangers alike will appear nearby, within the game, in a vast ocean of islands controlled by players. However, players' surrounding islands will be populated with gods of similar outlooks--loving gods will be surrounded by more graceful gods while angry gods will have their oceans populated with other evil deities.

It sounds like IdleWorship is about to bring automatic weapons a social gaming arena of swords and arrows, throwing the top developers like Zynga for a spin. However, whether the general audience is ready for such a game won't be seen for months to come. If you're interested in playing right now, you can sign up to become a beta tester right here.

[Image Credit: Idle Games]

Are you excited to play IdleWorship when it releases? How do you think this game will do against the big developers' established games?

Wednesday, December 21, 2011

Parking Wars 2 brings Philly's ... charms to light in Facebook gaming

We have a fine city here, Philadelphia. But, a lot of that beauty has to grow on a person, and that can take years. So, to warn folks of our city's charms before they decide to visit the City of Brotherly Love, Majesco presents Parking Wars 2 for Facebook. The creator of franchises like Cooking Mama (also on Facebook!) and the Zumba Fitness games is looking to cash in on Facebook.

Based loosely on the hit A&E show of the same name--you know, the one that shows just how awesome it is to drive in my hometown? (To dispel any misleading, It's horrific.) The game launched this week, Inside Social Games reports, and has since reached over 34,000 monthly players and just over 1,500 daily players.

The game tasks players with parking cars on their friend's streets and keeping track of when to move each car and where to move them to in order to maximize points. At this year's E3, we left Parking Wars 2 feeling like it was too reliant on other friends, perhaps. And while it sounds (and sort of is) a bit boring, a slick presentation, sharp '50s style and matching tunes keep it interesting.

Parking Wars 2 in action
When players leave a car in a spot for too long or park illegally, their friends can ticket them there for parking illegally. Players level up by correctly parking and removing cars in a timely fashion. Then, they can purchase new cars that are worth more points when parked correctly. You can then buy items to boost the value of your cars, as well as for extra bonuses to ticketing vehicles. If you're a fan of watching people bicker about parking on TV, then perhaps this is your game, but I like to escape from reality, thanks.

Click here to play Parking Wars 2 on Facebook Now >

Are you excited that Parking Wars is back in action on Facebook? Do you think this sequel will do better than its predecessor?

Thursday, September 29, 2011

Google+ opens its doors to all, but (hopefully) mostly social gamers

The proverbial veil has been lifted, everyone. Google+ is finally open to the public, meaning anyone can join Google's social network regardless of whether they've been invited through a friend. More importantly, this means the service, which soft-launched back in August to a controlled amount of users through invites, is open to even more social gamers than before.

Granted, there are only 16 games so far on Google+ Games. But surely the company hopes, that with an influx of potential players, that developers will become even more interested in Google as a social gaming destination. However, there are several arguably basic social features that aren't yet a part of the Google+ developer API, or application programming interface.

Namely, the posts that players can push through to the Games Stream from a Google+ game are not interactive. This means that the viral nature of social gaming is severely hindered on the network--players cannot directly help one another through the Games Stream like the can through the Facebook News Feed. This essentially thwarts what is popularly believed to give social games their name.

At the moment, players can only post general updates such as, "I scored 5 bajillion points in Bejeweled Blitz!" However, Rovio played somewhat of a smarter game with Angry Birds on Google+ Games, and introduced a friend gate to most of its content, meaning players have to add so many friends to access new levels. Luckily, Google has already stated that it's working to introduce more robust features over time.

Regardless, omissions like this serve as proof that Google+ Games, while impressive in its scope, ambition and support, is still a nascent gaming platform when put up against competitors like Facebook. With this news, perhaps the race Google+ is running has changed track to whether Google+ Games can keep up with the demands and needs of its players, rather than its competitors.

[Via Inside Social Games]

Have you tried out Google+ Games yet? Do you think, after what you experienced, that Google has a chance at competing in the social games world? Sound off in the comments. Add Comment