Toy Factory Christmas
The giving spirit has clearly overtaken Zynga as the company will be giving away an Apple iPad to one dedicated pioneer in FrontierVille this Christmas. From now through Jan. 3, 2011 the Zynga team will be watching us like Santa does the little girls and boys every year, but for a far different reason. The player who has hoarded the most Toys by Jan. 3 will be awarded a 16GB iPad in the FrontierVille Toy Factory Contest.
However, everyone who wants in will have to specifically register via e-mail including their Facebook profile link and other important information. This way, Zynga will be able to track your Toy-gathering prowess over the next two weeks and declare a winner on the FrontierVille fan page and forums that day. Thankfully, the team will also be counting Toys turned in the exclusive items that the Pioneer Toy Factory, so feel free to spend like normal. Though, you'll have to hoard if you want to keep track of your own progress and to be prepared to break a tie. Check out the forums for the official rules and how to enter. Now, get to sending those Toys if you want the toy of the Holidays.
Showing posts with label apple. Show all posts
Showing posts with label apple. Show all posts
Friday, January 13, 2012
Tuesday, January 10, 2012
Apple's Game Center hits 67M users, new version hits Oct. 12 in iOS 5
Mark your calendars, proud iPhone owners. Apple announced today at its iPhone 4S event that the next version of its mobile operating system, iOS 5, will launch Oct. 12 as a free update. And with it comes a brand new Game Center, Apple's answer to existing mobile social game networks like OpenFeint and Mobage (and before that, Ngmoco's Plus network). You see, the company has been dragging its feet somewhat into the mobile social games space.
Regardless, the existing version of Game Center has welcomes 67 million able-thumbed mobile gamers, Apple CEO Tim Cook said at the event. (OpenFeint boasts 115 million users for comparison.) The service will be vastly improved next week with achievements, the ability to find new friends to play with and customizable profiles.
These features have been a part of Game Center's mobile competitors for some time, but despite being a latecomer, the service has managed to garner tens of millions of players. When Apple first revealed Game Center, it was already behind these independent services that have gone on to become, or rather be acquired by, major gaming companies.
Game Center, even with the advantage of being baked directly into iOS rather than individual games like Openfeint, has lots of work to do before it will trump its competitors. It proves that even if the iPod Touch is "the most popular portable game player in the world," according to Cook, it's still not the most popular social mobile game player in the world. That's gonna' take some time.
Regardless, the existing version of Game Center has welcomes 67 million able-thumbed mobile gamers, Apple CEO Tim Cook said at the event. (OpenFeint boasts 115 million users for comparison.) The service will be vastly improved next week with achievements, the ability to find new friends to play with and customizable profiles.
These features have been a part of Game Center's mobile competitors for some time, but despite being a latecomer, the service has managed to garner tens of millions of players. When Apple first revealed Game Center, it was already behind these independent services that have gone on to become, or rather be acquired by, major gaming companies.
Game Center, even with the advantage of being baked directly into iOS rather than individual games like Openfeint, has lots of work to do before it will trump its competitors. It proves that even if the iPod Touch is "the most popular portable game player in the world," according to Cook, it's still not the most popular social mobile game player in the world. That's gonna' take some time.
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