Friday, September 30, 2011

Stadiums full of people become Angry Birds players with Uplause

Could the Angry Birds replace the proverbial demands of "Make Some Noise" at your next baseball game? Maybe not your next one, but soon you could be cheering to fling the irate winged beasts into their plump green enemies. Pocket Gamer reports that Uplause, a Finnish developer of crowd-based games, has rebuilt Angry Birds with its creator, Rovio, into a version controlled by noise.

The self-proclaimed "social game maker for big crowds" has created similar games for use in stadiums for ice hockey games, soccer matches and even music festivals. Over the past summer, Uplause worked with Rovio to create a version of Angry Birds that is controlled using noise as an input device. (Namely, cheering, clapping, stomping and perhaps even booing, we assume.)

"As in the original, there's about a four second period before firing," Uplause CEO Veli-Pekka Marin explained to Pocket Gamer. "For live events, we'd expect each gaming session to take a few minutes." But in that time, thousands of folks will play at the same time. If anything, it's terribly efficient.

While all we know about this seriously social version of Angry Birds is that noise generates power for the game's slingshot, Pocket Gamer guesses that aiming is done automatically. Rovio and Uplause will first test this massive version of Angry Birds at a Formula 1 race taking place in Singapore this weekend, and the company's CMO Peter Vesterbacka sounds excited for its imminent global expansion.

"Through social participation, our fans will get to interact with the Angry Birds in an entirely new way," Vesterbacka said to Pocket Gamer. "We think this new form of gaming will give fans a great opportunity to form a strong emotional connection with the characters." I think Vesterbacka is confusing "emotional connection" with "drunken, crowd-fueled stupor." Check out the video below to get an idea of how it might work. Who knows you might be doing the same thing at the next World Series.


What do you imagine a noise-controlled version of Angry Birds would be like? What other games come to mind when you think of this approach? Sound off in the comments. Add Comment

Bravo gifts turtle with instant cable TV fame and a Facebook game

Just when we thought we've seen everything, US cable TV network Bravo is launching a Facebook game where you get to dress up their latest celebrity -- she's a turtle. I don't mean she's reclusive or anything. I mean that literally: She is a turtle, but she's not just any turtle. This is a turtle that caught the eye of Bravo's Executive Vice President of Original Programming, also known as Andy Cohen, and host of Bravo TV's Watch What Happens: Live.

The turle has been selected as the show's new mascot and will make her first appearance on Sept. 25. Her Facebook game will be called "Turtle Time", named after a TV episode of Bravo's The Real Housewives of New York, where one of the drunk stars made a toast at "Fat Turtle", a bar and dance club in St. Thomas, Virgin Islands.

The Facebook game's objective is to design the turtle's tank and dress her up each week. There will be options to gift decorations to friends in the game, or to use Facebook Credits to buy special items. Results will be posted online, voting will commence, winners will be chosen and live versions of these designs will then be used on the show. Finally, when the season ends in December, Cohen will choose a past winner to fly to New York for a live taping and chance to meet the turtle.

What does the turtle have to say about all this? Here's a quote from Bravo's cheeky press release:

    "Ever since I landed on the shores of Sag Harbor, I have been searching for my big break in show biz. When Andy Cohen came walking down those golden sands, I knew my dreams were coming true," Divulged Yet-To-Be-Named Turtle. "I can't wait to move into the Bravo Clubhouse and to be dressed in the latest fashions."

Oh, and before anyone runs to the nearest phone to alert PETA, Bravo has contacted the American Humane Association for an animal safety monitor who'll oversee the tapings according to the Guidelines for the Safe Use of Animals In Filmed Media. There's no word if there's someone to monitor the turtle's dignity, but I think that's irretrievable at this point.

[Hat-tip: The Hollywood Reporter]

Is this cruel and/or unusual treatment of animals? Or just some harmless and wacky fun? Have you lost your faith in humanity yet? Sound off in the comments. Add Comment

Zynga profits plummet 90 percent, raises questions about imminent IPO

Will the big show still go on? That's what many wonder, as Zynga just revealed in an updated regulatory filing that its profits dipped by 90 percent in the June quarter, thanks to increased spending and a lack of major game releases earlier this year, Reuters reports. According to the news service, this raises questions as to whether the company can sustain growth ahead of its long-awaited IPO (initial public offering).

Zynga's net income took a nose dive to $1.4 million from $14 million a year earlier, and its net profit plummeted over 90 percent in three months from $16.8 million in March of this year. Reuters chalks this up to the fact that the filing shows that the FarmVille maker's expenses rose $149 million compared to a year earlier, and $59 million alone from the previous financial quarter.

We'd imagine a major chunk of those expenses are thanks to the 14 companies Zynga gobbled up in the past year. It's also worth noting that the developer didn't really release any major Facebook games in 2011 prior to Empires & Allies. (And no, we're not counting FarmVille English Countryside.) Since then, however, the company has been on a frenzy, launching three more Facebook games this summer: Words With Friends, Pioneer Trail and recently Adventure World.

This news speaks volumes to the fact that Zynga has reached a point where it constantly needs to produce in order to sustain its meteoric growth, and more importantly for them right now, the faith of investors. Since the company's last filing, Zynga conducted a third-party analysis that estimated the probability of an IPO at 75 percent. This is down from the 80 percent probability reported in Zynga's previous filing.

In other words, it looks like the anticipated Zynga IPO could be delayed, just as previous reports suggested, to wait for improved market conditions. However, EA is gaining on the company with The Sims Social, and fast. According to AppData, EA and Playfish's game has just about 1.6 million fewer daily players than CityVille's 12.9 million.

Do you think Zynga has anything to worry about, given the news? Would you ever invest in Zynga if given the chance? Sound off in the comments. 1 Comment

FarmVille Cow Pasture Goals: Everything you need to know

Even though last night's FarmVille update brought with it the new Cow Pasture animal habitat, the corresponding goal series didn't appear for many users (myself included) until today. Luckily, we don't seem to have lost any time in the process, as these goals give us a full two weeks to complete them. Interestingly, with the launch of these goals, some users have lost access to previous habitat goal series, so we can only hope that Zynga will sort things out with time. In the meantime, however, here's a look at these Cow Pasture goals, so you'll know what to expect as you move through them.

Cow Cookies

    * Get 6 Cow Treats
    * Place 1 Cow Pasture
    * Harvest 100 Grain Crops


If you're having trouble deciding which crops fit the "Grain" distinction, just head into the store's crops section and click on the "Grains" tab to automatically sort the store to show you just grain crops. Pick the one you like most (perhaps one that takes the shortest time to grow) and plant away. Finishing this first goal gives you 50 XP, a Red Heart Cow and 2,500 coins.

The Tethered Heifer

    * Get 6 Cow Tethers
    * Buy 2 Cow Topiaries
    * Harvest 30 Plain Cows


Just ask your friends for these Cow Tethers and then buy two Cow Topiaries from the store - they cost just 300 coins each. After that, you'll need to harvest 30 original, regular cows (of the brown and white variety) to finish this last step. If you've long outgrown such "normal" animals and need to buy some in the store, you can also do that for 300 coins each. They can be harvested once per day, so make sure you have enough on hand to not slow yourself down too greatly while waiting for them to become ready to harvest. Finish this goal and you'll earn 50 XP, 2,500 coins and a Grey Yak.

Lickety Split!

    * Get 6 Salt Licks
    * Complete the Cow Pasture
    * Place 3 Green Hay Bales


To see what you'll need to complete the construction of a Cow Pasture, check out our guide. The Salt Licks can be earned by posting a general help request on your feed, while Green Hay Bales cost 125 coins each in the store. For making it past this goal, you'll receive 50 XP, 2,500 coins and a Black Shorthorn Cow.

Born and Grazed

    * Get 9 Cow Collars
    * Achieve Level 1 Mastery of Cow
    * Harvest 125 Strawberries


If you're into animal mastery, you'll likely already have the Cow mastered to this point, but if not, just keep those 30 cows you had (or purchased) earlier and harvest them until you reach that point. As for the Cow Collars, they are also earned via a general request posted on your news feed. As for the Strawberries, please note that Super Strawberries do not count, and you'll simply waste your time by planting them. These must be the original Strawberries only. After completing this goal, you will have cross the halfway mark and will receive 50 XP, 2,500 coins and five units of Animal Feed.

Milk Master

    * Get 9 Milk Buckets
    * Harvest one Cow Pasture
    * Harvest 150 Vegetables


It doesn't matter which kind of vegetable you choose to harvest here, so feel free to plant something you need bushels for, or just something you've yet to master to complete two tasks in one. The Milk Bucket request is a general one to your news feed, while harvesting the Cow Pasture can happen once every day. Finish off this goal and you'll earn 50 XP, one Grey Jersey Cow and 2,500 coins.

Moovin' In

    * Get 9 Brass Cow Bells
    * Place 10 Cows in a Cow Pasture
    * Harvest 150 Fruit Crops


If you haven't removed your Dairy Barns from your farm (which is a voluntary process, mind you), you can simply pull cows out of them and place them into the Cow Pasture until you've reached ten (don't worry - you can always put them back later). Finally, to collect the Brass Cow Bells, you'll need to - you guessed it - post a general request on your news feed for all of your friends to help. Finishing this final goal in the series gives you 50 XP, 2,500 coins and a B0v1n3-11 - a very pretty two-toned red alien cow.

Again, these goals, as so many others in the game, are time limited, so you'll have two weeks to finish them off and earn all of the prizes therein. Good luck completing everything in time!

Check out the rest of our FarmVille Cheats & Tips right here.

Have you received the Cow Pasture goals on your farm? Are you going to keep the Dairy Farms as normal, or are you going to swap them all out for Cow Pastures? Sound off in the comments.

FarmVille Dairy Mystery Box brings re-released Cows to pasture

Even if you're dissatisfied with the release of the Cow Pasture animal habitat in FarmVille, that has, more or less, replaced the Dairy Farm on our farms, you still might be interested in adding some previously released cows to your collection for the sake of Animal Mastery. You're now allowed to do just that with the release of the Dairy Mystery Box in the game's store. This box contains six different cows, but remember - the cow you receive upon opening each box is random, and very well could give you duplicates if you purchase more than one.

For 20 Farm Cash, you'll be able to purchase a single Dairy Mystery Box containing one of the following:

Black Yak
Jersey Cow
New Year Cow
Panda Cow
Vineyard Cow
Welsh Black Cow

While it's great to see these cows make a comeback, they won't be here forever; you'll have just a week to purchase as many of these boxes as you like before these cows go back into retirement. Then again, it's always possible these cows will release yet again sometime in the future, so you'll just have to decide for yourself how important it is to have each one right now. Good luck with receiving the cow(s) you want most!

Which of these cows do you hope to win from the Dairy Mystery Box? Do you already have enough of these cows that it would make purchasing one of these boxes too big of a risk? Sound off in the comments.

Thursday, September 29, 2011

FarmVille Pic of the Day: AlexisSkrull's petting zoo

A few days ago, I featured a massive FarmVille zoo. However, plenty of folks complained that it was just too crowded and busy. While it was a super detailed zoo, the jumbled appearance diminished its aesthetic appeal. Today's featured zoo farm resolves many of the issues present in the old farm, by attempting a simpler approach to the FarmVille zoo.

Today's featured farm, created by AlexisSkrull, is in many ways quite humble. For instance, it doesn't even fill the whole farm plot and there are no fancy complex illusions to be found. However, the simplicity of the fenced in pens full of animals is charming. It reminds me of the early days of FarmVille and FrontierVille, when all I had was a few animals, crops, and some decorations that I was forced to buy in order to complete goals.

Of course, in reality this farm is far more detailed than my boring starter farm. There are unique habitats and exhibitions built for various animals. So make sure to look closely at the images below to get the full effect of AlexisSkrull's farm.
Click the images to make them larger.
farmville featured alexisskrull zoo farm     farmville featured alexisskrull zoo farm
farmville featured alexisskrull zoo farm     farmville featured alexisskrull zoo farm
What do you think of AlexisSkrull's zoo farm? Which zoo farm do you prefer?

If you have an AWESOME FarmVille farm that you want to see featured on Games.com, please email a picture to editors@games.com, Include a few words about the inspiration for your design and maybe a few tips for people who need an assist!

Google+ opens its doors to all, but (hopefully) mostly social gamers

The proverbial veil has been lifted, everyone. Google+ is finally open to the public, meaning anyone can join Google's social network regardless of whether they've been invited through a friend. More importantly, this means the service, which soft-launched back in August to a controlled amount of users through invites, is open to even more social gamers than before.

Granted, there are only 16 games so far on Google+ Games. But surely the company hopes, that with an influx of potential players, that developers will become even more interested in Google as a social gaming destination. However, there are several arguably basic social features that aren't yet a part of the Google+ developer API, or application programming interface.

Namely, the posts that players can push through to the Games Stream from a Google+ game are not interactive. This means that the viral nature of social gaming is severely hindered on the network--players cannot directly help one another through the Games Stream like the can through the Facebook News Feed. This essentially thwarts what is popularly believed to give social games their name.

At the moment, players can only post general updates such as, "I scored 5 bajillion points in Bejeweled Blitz!" However, Rovio played somewhat of a smarter game with Angry Birds on Google+ Games, and introduced a friend gate to most of its content, meaning players have to add so many friends to access new levels. Luckily, Google has already stated that it's working to introduce more robust features over time.

Regardless, omissions like this serve as proof that Google+ Games, while impressive in its scope, ambition and support, is still a nascent gaming platform when put up against competitors like Facebook. With this news, perhaps the race Google+ is running has changed track to whether Google+ Games can keep up with the demands and needs of its players, rather than its competitors.

[Via Inside Social Games]

Have you tried out Google+ Games yet? Do you think, after what you experienced, that Google has a chance at competing in the social games world? Sound off in the comments. Add Comment

Mobile social game taps into 700K player base for children's charityParallel Kingdom 700,000K players What do you do when you're a well-respected mobile game with 700K players worldwide? You design a virtual soup can helmet and sell it to your players for charity! At least, that's what Per Blue's Parallel Kingdom is doing (with Playmob) for the SOS Children relief in North Kenya. SOS Children's Villages is an independently operated, international organization that's been saving kids since 1949. Currently, funds are needed for emergency food and medical aid due to a severe drought in the area. Soup Can Helmets cost 550 Food each (the virtual currency of Parallel Kingdom), which is the equivalent of $5.50 USD and enough to feed three children. Since the helmet is priced with Food, it's possible for you to not spend any real money on the helmet for it to still count. (In fact, for those of you who haven't liked the game's Facebook page yet, there's a free 100 Food offer that you can use towards a helmet purchase.) According to Per Blue, this charity drive is at its halfway point with only a week left to go. So far, 550 Soup Can Helmets have been sold, which means 1,650 children have been cared for. If you play the game, you can buy the Soup Can Helmet in the PK Swag section of your local Trade Post until September 29. Parallel Kingdom Donate Food If you're new to the game and feeling adventurous, then after the tutorial stage, click on the Food tab on the bottom of your game screen to reach the Get Food menu. You'll see the Donate Food option, but it's really just a notice for the charity drive. Instead, you need to go to Travel, click on a Trade Hub (the one in Madison, WI is one of the two biggest ones), and locate your Local Trade Post, which should be a white building with a red roof buried under a dozen other players who are represented as little heads. Finally, you need to be at Level 2 to be allowed to purchase the helmet. (If you get lost, fire up the in-game chat. Special thanks goes to MisMoon, MoldyBanana, and ZeroGr@vity for their help.) Parallel Kingdom Trade Post Parallel Kingdom is best described as FourSquare meets a MMORPG (massively multiplayer online role playing game). It surpassed a half million players in June, was voted 2009 Best Augmented Reality App Second Place (first place went to XMG Studio Inc.'s Pandemica) and 2009 Best MMO Game Third Place (beaten by ngmoco's Eliminate Pro, with Miraphonic's Epic Pet Wars in first place). Although Parallel Kingdom is not a true Facebook game (its Facebook game app simply links you to register on the website), it does possess Facebook Connect and can be played on your PC with a web browser. Would you try out a game just to donate to charity? Sound off in the comments. Add Comment

Parallel Kingdom 700,000K players
What do you do when you're a well-respected mobile game with 700K players worldwide? You design a virtual soup can helmet and sell it to your players for charity! At least, that's what Per Blue's Parallel Kingdom is doing (with Playmob) for the SOS Children relief in North Kenya.

SOS Children's Villages is an independently operated, international organization that's been saving kids since 1949. Currently, funds are needed for emergency food and medical aid due to a severe drought in the area. Soup Can Helmets cost 550 Food each (the virtual currency of Parallel Kingdom), which is the equivalent of $5.50 USD and enough to feed three children. Since the helmet is priced with Food, it's possible for you to not spend any real money on the helmet for it to still count. (In fact, for those of you who haven't liked the game's Facebook page yet, there's a free 100 Food offer that you can use towards a helmet purchase.)

According to Per Blue, this charity drive is at its halfway point with only a week left to go. So far, 550 Soup Can Helmets have been sold, which means 1,650 children have been cared for. If you play the game, you can buy the Soup Can Helmet in the PK Swag section of your local Trade Post until September 29.
Parallel Kingdom Donate Food
If you're new to the game and feeling adventurous, then after the tutorial stage, click on the Food tab on the bottom of your game screen to reach the Get Food menu. You'll see the Donate Food option, but it's really just a notice for the charity drive. Instead, you need to go to Travel, click on a Trade Hub (the one in Madison, WI is one of the two biggest ones), and locate your Local Trade Post, which should be a white building with a red roof buried under a dozen other players who are represented as little heads. Finally, you need to be at Level 2 to be allowed to purchase the helmet. (If you get lost, fire up the in-game chat. Special thanks goes to MisMoon, MoldyBanana, and ZeroGr@vity for their help.)
Parallel Kingdom Trade Post
Parallel Kingdom is best described as FourSquare meets a MMORPG (massively multiplayer online role playing game). It surpassed a half million players in June, was voted 2009 Best Augmented Reality App Second Place (first place went to XMG Studio Inc.'s Pandemica) and 2009 Best MMO Game Third Place (beaten by ngmoco's Eliminate Pro, with Miraphonic's Epic Pet Wars in first place). Although Parallel Kingdom is not a true Facebook game (its Facebook game app simply links you to register on the website), it does possess Facebook Connect and can be played on your PC with a web browser.

Would you try out a game just to donate to charity? Sound off in the comments. Add Comment

Putting the 'face' in Facebook games: Arkadium and Image Metrics

Arkadium is likely best known on Facebook for games like Mahjongg Dimensions and Cooking Mama, but that's about to change. Thanks to a brand new partnership with Image Metrics, an animation studio best known for the facial capture technology it provides to traditional game developers, your own face could be the star of Arkadium's next Facebook game.

During an interview with Gamasutra, the new found duo revealed Portable You, a new toolset for Facebook game developers--starting with New York City-based Arkadium--to allow players to include their own face as the centerpiece of their avatars. Using a simple webcam, Portable You, embedded in any given Facebook, could create a 3D rendering of your head and face.

By the way, that picture to the right is a 3D reproduction of an actress's face done by Image Metrics--it's not real. But we doubt Portable You will be as powerful. This is especially considering the technology was bought through an acquisition of Big Stage earlier this year.

"Mostly we've been the user of our own technologies," Image Metrics CEO Robert Gehorsam said to Gamasutra. "But we've also really come to realize and believe there's a major shift going on in how people want to represent themselves, express themselves and communicate online, starting with creating your own character in a game."

"We work directly from video; we don't require any kind of markers, or the special makeup," Gehorsam told Gamasutra. "We can go directly from a video screen or from a single image to 3D animation... through a whole bunch of equations that recognize the face in a 2D context. It's not a photo; it's really 3D."

Sure, this has the potential to introduce a never-before-seen level of immersion to Facebook games. The idea of representing or expressing yourself more accurately than ever has plenty of charm. But the more pressing question I have for Image Metrics is: How well does Portable You render beards?

What do you think this type of technology means for Facebook games in the future? Would you ever place a 3D version of yourself into your favorite Facebook games? Sound off in the comments. Add CommentAdd Comment

FarmVille: Free Crab Shack with any Farm Cash purchase

While the "free-gift-with-purchase" feature in FarmVille has continued to grow, giving users a way to stock up on extra animals that they may have missed in their original releases in the game, until recently, that's all the feature has been: a way to earn animals. Now, though, we're starting to see trees and even buildings come into the mix.

For example, the latest offering is the Crab Shack, which was originally released during the New England event way back in July of 2010, and then again in the Birthday Classics even earlier this year. Interestingly, this is one building that cost coins during its previous releases in the game, but if (for whatever reason) you never picked one up, here's a chance to earn one for as little as $1. For that price, remember you'll also earn 4 Farm Cash.

The reason this building is so significant is that it basically screams to be added to the Lighthouse Cove farm, which all players were given access to earlier this week. And since we can't (as of this writing) pull items out of storage from our others farms into the Lighthouse Cove, this is as close as you're going to get to having any of this theme on your land for the foreseeable future.

As usual, this free Crab Shack offer will only be around for a limited time, so make sure to login to your farm sooner, rather than later, if you want to take advantage of this deal.

Will you purchase a Farm Cash bundle as part of this free-gift-with-purchase giveaway? Would you pay Farm Cash to access your "other farm" storage in the Lighthouse Cove? Sound off in the comments.

Wednesday, September 28, 2011

Cafe World High Tea Party Catering Order: Everything you need to know

Last week, we brought you a rundown of the British section of festivities taking place in Cafe World as part of the game's two-year-anniversary event. At the time, something was always missing from that equation (the catering order), but now, the Catering Order has officially been launched. Are you ready for high tea?

The High Tea Party catering order has a three day time limit, and isn't exactly easy. You'll be required to serve Yorkshire Pudding 500 times, Shepherd's Pie 30 times and Bangers and Mash 120 times. Do those recipes look familiar? They should, as they're part of the prize list that can be earned by completing the Winston's Royals goals in the game. However, you'll need to complete these goals multiple times to unlock all of the prizes associated with this event, so I can only imagine just how few chefs actually have all three of these dishes available to cook/serve. Luckily, you can bring 18 of your friends in on this order with you, so hopefully a few of them can take care of most of (if not all of) the cooking for you. Just remember to say thank you with free gifts!

On top of all of this, you'll need to collect 12 Fancy Hats and 12 Food Trays by sending out individual request to friends. If you can complete all of these tasks in under three days' time, you'll receive the three-star rating, 12 Catering Points, 3,200 Cafe Points, 70,000 coins and the 2-Year Anniversary cake recipe.

Unfortunately, you must finish in under three days in order to walk away with this new recipe. If you can't manage to do that, but still finish within five days (I have to admit that still sounds like it would be hard), you'll receive two stars, 8 Catering Points, 2,300 Cafe Points and 50,000 coins. Finally, if you finish at any point after the fifth day, you'll receive just a single star, 4 Catering Points, 1,400 Cafe Points and 30,000 coins.

As an extra bonus (since this catering order goes along with the two-year-anniversary event), if you can finish with three stars, you'll also walk away with 10,000 free Travel Passes, which are used to enter yourself (automatically) into contests for in-game prizes like stoves, but also real world trips around the world! Good luck to all those who enter, along with all those who tackle this High Tea Party catering order itself.

What do you think of this High Tea Party order? Have you unlocked all three of these dishes in your own cookbook, or are you being forced to rely on your friends to finish this one in time? Sound off in the comments.

FarmVille Lighthouse Cove Come Ashore Goals: Everything you need to know

As part of today's launch of the Lighthouse Cove farm in FarmVille to every farmer that's interested (whether they paid for admittance or not), a new goal series has been launched in the game, allowing even those new players a chance to become acquainted with their new farm, while also earning prizes. There are six goals in this new series, and they're limited edition, being available for the next seven days (or just a week).

Come Ashore!

    * Get 3 Piles of Hay
    * Harvest 10 Chandler Blueberries
    * Improve the Cove to Level 1


You'll need to earn the Piles of Hay by asking your friends to send them to you. As for the Chandler Blueberries, they take eight hours to grow, so even though you're not required to grow very many, that doesn't necessarily mean you'll be done with this one quickly. As for the Lighthouse Cove, you can repair it by collecting Logs, Stones and Steel Beams. For finishing this first goal, you'll receive 100 XP, the Restaurant, a Red Tractor and 2,500 coins. Hopefully you haven't already purchased a Restaurant for your new farm, as this will of course be worthless.

A Beach to Walk on

    * Get 6 Supply Boxes
    * Harvest 45 Darrow Blueberries
    * Place the Restaurant


Hopefully, if you are one of those users that placed the Restaurant before receiving these goals, it will automatically detect that it's present on your farm and complete this task for you. As for the Supply Boxes - you guessed it - just have your friends send you some. Darrow Blueberries, meanwhile, take just four hours to grow. Finish this goal and you'll receive 200 XP, a Sailor Cow (a cow in an adorable little sailor's hat and "tie"), a Yellow Seeder and 2,500 coins.

A Quick Tour

    * Harvest Lighthouse Cove
    * Complete 1 Wildlife Habitat
    * Make the Creamed Corn Recipe 1 Time


The Creamed Corn recipe is made inside the Restaurant, and it requires three Butter & Sugar Corn, three Tarragon and one Pepper Bushels. The Butter & Sugar Corn and Tarragon crops are new to the Lighthouse Cove farm, while you might already have some Pepper bushels on hand from your other farms. As for the Wildlife Habitat, you're given the frame of one for free when landing in the cove, and can then complete it by gathering Fence Posts, Shrubs and Grazing Grasses. Check out our complete guide to the Wildlife Habitat right here. Once you finish this third goal, you'll receive 300 XP, a White Cedar Tree, a Blue Harvester and 2,500 coins.

After finishing these first three goals, you will have walked away with a complete farm vehicle set (save for the Combine) that will allow you to complete all of the farming tasks required on your new farm. Of course, you can always purchase a Combine Chassis from the store for that three-in-one farming convenience, but at least you'll have these vehicles to rely on while you're waiting for the Vehicle Parts to pour in.

Check out the rest of our FarmVille Cheats & Tips right here.

What do you think of these Lighthouse Cove goals? How far have you made it into the trio? Sound off in the comments.

DC Universe Online: Pound on bad guys for free starting next month

f you've always wanted to try out Sony Online Entertainment's DC Universe online (on either PS3 or PC), but didn't want to pay actual money to do so, you'll be happy to know that you'll soon be able to access "the entire game" for free starting next month. As reported by PCWorld, this switch to a freemium pricing plan will still allow users to purchase premium content, but all of the open world gameplay, missions, game updates and patches will be free.

To be specific, DC Universe Online will have three different levels of access. The first and completely free level, gives players access to create just two characters and join a league with other players. From there, the Premium level of users requires that a player spend at least $5 in real money in the game's store to be given that Premium player status for life. This gives them access to larger inventory space, the ability to create more characters and the ability to trade items with others. Finally, if you still want the subscription plan, you can be a Legendary player, paying around $15 a month for access to even more character and inventory slots, along with access to the game's DLC packages at no additional cost. There are plenty of other differences between the three gameplay levels; head over here to check them out.

DC Universe Online is just the latest of many once entirely paid-sub games to go free-to-play in some form. While the most noteworthy case has arguably been World of Warcraft's free-to-play setup for users up to level 20, this is just another case where social and casual players are given an opportunity to break away from Facebook simulators and jump into the world of true MMOs. While the two worlds are (for the most part) entirely different, a bigger selection is definitely not a bad thing.

Will you try out DC Universe Online when it goes free-to-play next month? Let us know in the comments.

CityVille Rose Garden Goals: Everything you need to know

While summer may quickly be drawing to a close, CityVille hopes to keep the summer fun alive by letting us have a place to grow beautiful flowers. Appropriately enough, this new "building" is called the Rose Garden, and you'll place it in your city when completing the first of four new goals that go along with it.

Garden State

    * Place Rose Garden
    * Plant a Rose in the Garden


The Rose Garden is a 4x4 structure that works similarly to the Zoo, in that you'll only be able to display three flowers on the outside of the garden, but can actually leave more of them inside. To start, you'll receive a single flower for free (that's right - this one doesn't need to be built at all after placing it in your town): a White Wild Rose. Once you look inside the building, just click on the Plant button and you'll be able to "feature" that rose as one of the three that show up on the outside. Once you finish these two (simple) steps, you'll receive 160 coins as your reward.

A Late Bloomer

    * Ask friends for 3 Shovels
    * Have 3 Gardens in your City
    * Water your Gardens 5 Times


Gardens can be watered once every 18 hours, and yes, you can have more than one in your city. In fact, you'll need to have three before you can finish this goal. Your second and third Rose Gardens would cost 50,000 coins in the store, but luckily, you can also purchase Small Rose Gardens (a smaller version of the regular Rose Garden) for just 8,000 coins. These do count for the completion of this goal. As for the shovels, you'll be able to post a general news item to your wall asking for three. Finishing this goal gives you Sculpted Tree.

It's Showtime!

    * Get 10 Rose Bushes
    * Have 1 Rose Collection item from the Garden Collection
    * Place one Rose Garden Gate in your city


To earn additional bushes, you'll go into your gardens (as seen above) and then click on "Ask for flowers" to ask your friends to send you some bushes. Finishing this goal gives you 32 experience points.

Comin' Up Roses

    * Ask friends for 4 Vases
    * Have 7 Roses Planted in your Gardens
    * Have an upgraded Flower Kiosk


As it looks like each garden can only display three flowers, you'll need to have flowers in at least three Gardens to reach seven. As for updating your Flower Kiosk, you can find our guide for doing just that right here. Finishing this final goal gives you a Roses Fountain.

We'll make sure to let you know if other kinds of gardens are made available in the build menu in the future, but for now - have fun growing and displaying all of those roses!

Check out the rest of our CityVille Cheats & Tips right here.

What do you think of the Rose Garden feature in CityVille? What do you think of these goals? Sound off in the comments.

Zynga gives free rides to FarmVille Lighthouse Cove starting today

FarmVille Lighthouse Cove screen
Oh, you patient ones. Now is finally the time to see if waiting in the freebie line was worth it. For those FarmVille players that declined to fork up 55 Farm Cash ($10 USD, to be exact), the Lighthouse Cove expansion will be available to all starting today. We assume, as with all changes or major releases by Zynga, that this release will be a slow roll-out.

Just like players did early last week, they will hop on a sail boat to a New England-esque coastal farming village. Unfortunately, the area has been ravaged by a brutal storm, and Brenda--the town's resident widow--has enlisted you to help restore it. You'll slowly level up your Lighthouse by repairing the lighthouse, dock and more through quests.

However, free players will not receive the exclusive quests and items given to those who put up the dough. Regardless there looks to be a ton of content here with a larger focus on building a village than simply farming crops. For instance, you'll have fewer plots to farm on that unlock over time in Lighthouse Cove, though those crops yield far more coins, XP and Mastery.

In addition to farming, you can harvest the Cove once its restored for ingredients to use in Restaurant recipes like clams and lobster for dishes like New England Clam Chowder and Lobster Rolls. Another interesting change with FarmVille LC in comparison to its first expansion, English Countryside, is that all quests will be timed this time around.

Gallery: FarmVille Lighthouse Cove
And that includes the bonus quests, courtesy of Brenda. Because quests were persistent throughout FarmVille EC, it was easy for friends to speed ahead or slip behind one another in their progress. "It was harder for players to work on the same thing in English Countryside," FarmVille GM Nate Etter explains.

FarmVille Sailor CalfDuring an early look of the game, Etter told us that the team was going for "a FarmVille meets Martha's Vineyard style." "Players seem to love water, which was a major source of inspiration for Lighthouse Cove," Etter recalls. "I think we're constantly listening to players, [and] that will govern where FarmVille will go."

So, while you're enjoying the serene orange glow and brisk autumn breeze of Lighthouse Cove (imagination, people), try to think up where you would like to go next, and take it to the Facebook page or forums--they're all ears. As for why the second expansion was released early to players who paid Farm Cash, a Zynga representative told us, "We have so many passionate players, that we wanted to offer them a first look at the game."

Well, patience has its payoffs, my friends. Namely, it saves you money. So, enjoy that peace of mind, and increase that peace in FarmVille's Lighthouse Cove. Good things come to those who (choose to) wait--that's especially because we have a bevy of content to get you through your first several hours in FarmVille LC. Enjoy.

Did you pay to get into the FarmVille Lighthouse Cove Early? What do you think of all the new content so far? Sound off in the comments. 3 Comments

Tuesday, September 27, 2011

FarmVille Pic of the Day: Edrenee's farm has a little bit of everything

Previously this week, you folks had a couple complaints about Hemi 426's featured zoo farm. Though you agreed it was a huge FarmVille achievement, many of you folks thought it was just too cluttered and disorderly. In response, I present to you Edrenee's extremely organized farm.

While Edrenee's farm doesn't do anything incredibly artistic, you can't disagree that the orderly rows of crops and trees create a remarkable effect. It almost looks like a gardening enthusiast's back yard, with all kinds of crops neatly planted in rows. It's certainly a nice break from what we usually see: endless plantation-sized fields of the same crop. So even though it's not as creative as say, the dragon farm we featured a few weeks ago, it is a very nice FarmVille design that is certainly unique in its own right.

Finally, make sure you realize just how difficult it would be to coordinate all the crop grow times to take this photo. Very impressive Edrenee.

What do you think of Edrenee's farm?

If you have an AWESOME FarmVille farm that you want to see featured on Games.com, please email a picture to editors@games.com, Include a few words about the inspiration for your design and maybe a few tips for people who need an assist!

Playfish founder: We have redefined social games with The Sims Social

The Sims Social is just an arm's reach from being the number one game on Facebook, so this kind of logic is expected. In an interview with MCV, Playfish founder and co-GM Kristian Segerstrale said, "In bringing one of EA's most popular game franchises to Facebook, Playfish and The Sims team have redefined the meaning of social in video games."

While The Sims Social certainly treads some new ground in how Facebook gamers interact, it's important to remember to chalk up much of the game's runaway success to the brand it's attached to. In just over a month since its release, The Sims Social has skyrocketed to become the second most popular Facebook game to date in both daily and monthly players, AppData reports.

Just last week, EA's (which owns Playfish) proverbial secret weapon ousted Zynga's iconic and ubiquitous FarmVille in daily players, but now the game has even more monthly players than the household name farming simulator with over 43.8 million and counting. The Sims Social has dipped a bit in daily players, but is just about 2.9 million fans away from beating out the might CityVille as the most played Facebook game daily.

"By combining Playfish's expertise and passion for social play with the deep creative heritage of The Sims franchise and the insights of its creators, we feel we've brought something very special to life – and tens of millions of players around the world have responded with extraordinary enthusiasm over the last few weeks," Segerstrale said to MCV.

The founder went on to say that new features to The Sims Social will land in the coming months. And we're sure that if EA wants to host the top Facebook game overall, that those features will have to be even more groundbreaking than before. How's about in-game marriages, eh? (Because we all know how well that's worked elsewhere.)

Have you been a part of The Sims Social craze on Facebook? Do you think it's incredible growth is due to its reportedly groundbreaking social features, or is more thanks to its name (it could always be both)? Sound off in the comments. 1 Comment

Empires & Allies Battle Blitz launches global PvP (and special prizes)

Finally, Zynga's answer to the growing legion of hardcore strategy games on Facebook, Empires & Allies, puts on the brass knuckles, so to speak. The developer has released Battle Blitz to the game, a feature that essentially allows you to invade (or be invaded by) any opposing Empire in the game. In other words, E&A finally has its own global PvP (player vs player) mode.

The feature appears on your tool bar to the bottom right of the screen with an icon that looks like two heads butting each other. Click on it to open the Battle Blitz menu. This replaces your Neighbor Bar for the time being with portraits of players that may or (most likely) may not be your Facebook friends. However, you must fight these players in succession--more on that later.

Once you click on the player, you will be taken to their Empire. Then, it's clobbering time as per usual. Click on a site to invade, and proceed to bring it to the ground. Once you successfully invade an opposing Empire, the Prize Machine will appear. Successfully invading Empires through Battle Blitz earns you Tokens to use in this feature for rewards like resources.
E&A Prize Machine
The reason you must invade Battle Blitz players in succession is that the higher you climb on the Battle Blitz ladder, the better your rewards will be from the Prize Machine. And just like normal invasions between friends, players can easily opt out of Battle Blitz by using your Immunity Tower or click on the white flag icon found to the left of the Battle Blitz bar. But look, this is war--why would you want to do that? What are you ... chicken?

[Source and Image Credit: Zynga]

Have you participated in the Battle Blitz feature yet--what do you think? Is this the feature you've been waiting for in E&A, or what else do you think the game needs? Sound off in the comments. 30 Comments

FarmVille Livestock Pen Animals re-released to fill your habitats

If you're looking for a slew of new (ok, re-released) animals to fill your new Livestock Pen in FarmVille, you'll want to check out the game's store within the next five days, as you can choose from a selection of re-released pigs, sheep and goats for a limited time. Here's the full lineup of re-released animals, along with their prices for your reference.

Black Pied Pig - 18 Farm Cash
Alpine Goat - 14 Farm Cash
Latxa Sheep - 20 Farm Cash
Biker Goat - 14 Farm Cash
Fame Sheep - 20 Farm Cash
Chamois Goat - 14 Farm Cash
Island Pig - 16 Farm Cash
Devon Pig - 16 Farm Cash

Again, these animals have been released previously; for instance, the Black Pied Pig was released previously in the German event in 2010 and then again in the Birthday Classics even earlier this year. You'll want to make sure you don't already have these animals on your farm before shelling out the Farm Cash, so you don't run into unnecessary duplicates. Just make sure you shop fast - these little fellas (and ladies) won't be around forever.

Are you going to purchase any of these animals during their brief re-release in the store, or do you already have the best ones on your farm? Sound off in the comments.

FarmVille Livestock Mystery Crate: What's inside?

As part of Zynga's attempt to make people care about the Livestock Pen in FarmVille, which, admittedly is a little hard (don't we already have dedicated storage buildings for both pigs and sheep?), it has released a Livestock Mystery Crate in the game's store containing six animals that can be stored inside your new pen. Now, the Livestock Pen can also store animals like goats or llamas, but unfortunately, only two items of these six re-released animals isn't some form of Pig or Sheep. Here's a full list so you see what I mean:

Alpaca
Babydoll Sheep
Miniature Goat
Teacup Pig
Welsh Mountain Sheep
White Ram

Each of these crates costs 20 Farm Cash, and they can be purchased from within the Decorations tab of the marketplace, instead of the Animals tab like you might expect. Remember, while you are guaranteed to receive one of these animals when you purchase a crate, you aren't guaranteed that you won't receive duplicates the next time you purchase one. That being the case, you'll want to really make sure you don't already have some of these animals already on your land before making a purchase, to ward off any unneeded extras. If you do want one of these crates, shop fast, as they'll only be around for five days.

Do you already have all of the animals inside the Livestock Mystery Crate, or will you purchase some for your farm this week? Which of these animals are you hoping to find inside? Let us know in the comments.

Monday, September 26, 2011

Scrabble gets ridiculously meta in Scrabble Showdown [Video]

Scrabble Showdown
We think it's official: Scrabble is now available on every game platform ever--even cable TV. What if we told you that, while playing Scrabble on Facebook against your friends playing on their smartphones, you could watch folks play on TV? (Now, if that's not meta, we don't know what is.) Scrabble Showdown, a new game show on The Hub cable TV network produced by Hasbro Studios, will debut this Saturday, Sept. 17, at 6:30 p.m. EST. (Check here to see where it will play in your area.)

In the half-hour long game show, families compete in a variety of Scrabble games including Scrabble Babble, Slam, Flash and the Final Lightning Round (you know, because it wouldn't be a game show without one of those). Of course, there are major prizes at stake like vacations to "anywhere in the world," according to a release. At this point, you really will have zero excuse to not own your friends in Scrabble on Facebook.

This show, hosted by Justin Willman of The Food Network's Cake Wars, is bound to get intense. I mean, have you seen professional Scrabble players? They'll be flocking to this new battlefield in no time. Check out a preview of the show below, and if you tune in this weekend--who knows--you might learn a trick or two to school your friends with on Facebook.


Do you plan on tuning into Scrabble Showdown this weekend? What other Facebook or casual games do you think would make a fun game show? Sound off in the comments. Add Comment

A sad 75 percent of (expensive) MapleStory marriages end in divorce

And you thought the 50 percent divorce rate of real marriages in the U.S. was bad. Nexon reports that, of the 26,982 in-game MapleStory marriages, 20,344 (or 75 percent) end in annulment. And those in-game betrothals aren't cheap--each union in the free-to-play MMO (massively multiplayer online game) costs $25 in Nexon Cash, the South Korean developer's paid currency.

After seeing the massive (and kind of depressing) divorce rate, the Nexon community team turned to its players to find out just what was up. And while the company didn't find out much, it did uncover some hilarious somber stories. Take Seth, a 19-year-old MapleStory player from Colorado Springs, Colo:

    My former Maple spouse and I started off great; going on party quests together, boss runs, training, helping each other become better Maplers. Then I realized after a while that she was only out there to get free things off of me and we got in this conversation where she admitted to this accusation, so I decided I would have to annul our Maple marriage.

MapleStory matrimony
Here's a pro tip, kids: Think hard before marrying someone online whom you've yet to meet in person. Sure, it's all in good fun ... right until you start to share account information and lose all your goodies. (Another major no-no.)

"Getting married in MapleStory can be quite a fun event for the happy couple and their friends," MapleStory producer Crystin Cox said in a release. "While it looks like our players break up at a much higher rate than people do in real life, at least our players are not on the hook for alimony."

Fair enough, we guess. I think it's safe to assume this feature won't make it into MapleStory Adventures, which debuted on Facebook just over the summer, a version of the game I enjoyed immensely (and so do over 3 million monthly players). But with stats like this, consider it good news that this feature won't see the light of day elsewhere.

[Image Credits: Ylwong, Phame]

Have you ever married someone in MapleStory? What do you think of marriages in games like MapleStory, and would you like to see this feature come to the Facebook version of the game knowing the risks? Sound off in the comments. Add Comment

Plants vs Zombies's Crazy Dave finds his calling: hip hop music [Video]

Cray-Z Wabby Wabbo
Unintelligible stammering backed by some smooth zombie croons, but hip hop nevertheless. In this new video by PopCap, Crazy Dave (you know, the guy who sells you stuff?) from Plants vs Zombies takes a shot at making a hip hop video. Of course, you'll never know what the guy is spitting out rhymes about, as he can't say much more than "wabby" and "wabbo."

In fact, that's exactly the title of Cray-Z's--Crazy Dave's most fitting stage name--debut video, "Wabby Wabbo." According to its description, Ded Jam Records decided that the world deserved to hear Crazy Dave's mindless blabbering in a more appropriate format: rap music. (Let the flaming in the comments commence!)

We don't want to ruin all the surprises, but just know this: Cray-Z, like just about all successful hip hop artists, seriously loves his bling, expensive cars and collaborating with back-up vocalists for seconds at a time. Oh, and a fan-favorite zombie makes a show-stopping vocal contribution ... literally.

Considering all the work PopCap has been up to on the game already, we're guessing this is just how the team prefers to spend their free time. And please, guys, if your free time results in more comedy gold like this, definitely squeeze in more of that free time. Check out the video below.


[Video Credit: PlantsVsZombies]

Are you a fan of Plants vs Zombies? What about PopCap's hilarious videos surrounding its games? Sound off in the comments. Add Comment

Get your booze on in Malibu Rum's Beach Club on Facebook

If developers can make Facebook games in which you grow and sell a certain controversial plant and not hear "boo," I guess a game revolving around the firewater can slide. Because the sales of Malibu Rum tend to dip ... a lot in the colder months, Pernod Ricard, the company behind Malibu Rum, created a Facebook game to promote the awareness of its brand.

The game, which launched today, is known simply as Beach Club, and frankly, it's a pretty impressive branded Facebook game. (Look, more and more companies are going to be up to this in the future, and the games are only becoming more detailed, elaborate and visually impressive.) The game, which has Malibu Rum branding aplenty, tasks players with running their very own beach island.

Beach Club, developed by Aegis Media Group's Isobar, is said to block underage Facebook users from playing by relying on both the birth dates in their profiles and an age verification immediately after installing the app. They're not exactly airtight methods of keeping the kiddies out, but do more to keep the game in front of 21 to 35-year-olds than other Facebook games surrounding questionable topics.

According to AdAge, Malibu made a conscious effort to keep the game geared toward adults through more than just age verification. The game makes liberal use of more mature-looking artwork than other games aimed at the same crowd. "In our game the drawing of the avatars are more mature, they are clearly adults walking around this beach," Malibu senior brand manager AnnaMarie Battiloro told AdAge.
Beach Club overview
Oddly enough, the game isn't governed by an energy system or much of anything that limits your play time, unlike most games. While the game is available globally on Facebook, U.S. players earn points that go toward a vacation to Barbados, the rum's birthplace, that Malibu is giving away through Beach Club.

You'll earn these valuable points by keeping the guests of your resort happy through landscaping and adding new attractions to your tropical getaway. The most notable of which is a beach-side bar. Guests will approach the bar, and clicking on it unveils a mini game of sorts in which players have to bartend a series of Malibu Rum-themed drinks. You'll take guests' orders and have to fill them accordingly and quickly by clicking and dragging various ingredients.
Beach Club bartending
And it's all done to the sound of a 30-minute long club soundtrack with some of this past summer's most popular original tracks. Battiloro told AdAge that Malibu doesn't want Beach Club to be "overtly tied to the brand." "We actually are not trying to earn fans from this at all, Battiloro said. "We are trying to earn more brand loyalty, recognition and association."

But when a beach comber drives past our beach resort, leaving the Malibu Rum logo in its wake, we seriously doubt that. But you know what, this is one of the more full-featured, smoothly-animated branded games we've seen in awhile on Facebook. And if this is the direction brands will go when making games on Facebook, I'm not sure I mind that much.

Click here to play Beach Club on Facebook Now >

After hopping into the game, what do you think of Beach Club so far? What do you think of branded games on Facebook? Could they ever reach the quality of original Facebook games? Sound off in the comments. Add Comment

Will Zynga finally promote Adventure World in FarmVille and elsewhere?

According to the numbers, it just might have to. FarmVille Freak has found an unreleased piece of Adventure World in Zynga's first big time Facebook game, FarmVille. The website discovered that soon (if not already), Zynga might cross promote the first Facebook game by its Boston studio through the familiar billboard method that players are used to seeing.

This might come in addition to a neighbor card featuring the Adventure World logo that will likely take players directly to the brand new game. Adventure World, Zynga's largest, most ambitious (and different) Facebook game to date isn't doing so hot after its first week of existence, according to AppData.

The game has only managed to garner just over 419,000 monthly players since its launch last week, and just a maximum of over 203,000 daily players. What's worse is that number is already on the decline, as today it reads just over 190,000. This news may seem premature, as the game has only been on Facebook publicly for a week. However, consider games like Empires & Allies and CityVille, which soared within their first two weeks on Facebook to tens of millions of players.

Adventure World doesn't seem like it will enjoy that astronomical growth, judging from what the first seven days have shown us. In the game's defense, Adventure World hasn't enjoyed much cross promotion between Zynga's existing games, if any at all. Based on the differences from my early look at the game and playing it since, there are some features to the game I could do without, such as the Base Camp (let's just focus on the adventures, hm?).

Nevertheless, if there is one Zynga game that deserves at least the same growth Empires & Allies earned in the first few weeks after its release, it's Adventure World. While it includes a few of the common trappings that many believe hold Facebook games back today, it's also treading new ground with its interactive environments and huge scope. So, here's to hoping Zynga Boston's debut finds its second wind--and fast.

[Image Credit: FarmVille Freak]

What do you think of Adventure World so far? Do you think the game deserves the millions of players that the company's more traditional games cater to? Sound off in the comments. Add Comment

Sunday, September 25, 2011

Kinect Sports: Season Two ready to win big this holiday season

Last year's enjoyable launch game, Kinect Sports, was a critically acclaimed showpiece for Microsoft's motion sensing camera. It was so good, that consumers snatched up over three million copies, prompting the billion dollar company to green light a sequel.

The result, Kinect Sports: Season Two, appears to be every bit as good as its predecessor.

Rare's latest features six new sports to enjoy, each one more addictive than the last.

The game's most impressive activity, Darts, almost perfectly mimics the real deal, minus the occasional finger prick and the numerous holes in the wall.

Players stand in front of their televisions, hold an imaginary dart and watch as an on-screen hand appears. From there, it's as simple as making a throwing motion to send that dart to its intended location.

Matches support up to four players offline and one-versus-one via Xbox Live. From there, everyone competes to reduce their individual scores from 501 to zero.

More interesting, though, is Pop Darts, one of Season Two's three Challenge Play Modes that let users send high scores to friends via Xbox Live. Here, the object is to pop as many balloons as possible before time expires, where destroying said balloons adds precious seconds to the clock.



Another sport, Skiing, provides a more intense workout, as players pull into a tuck position and lean right or left to pass through gates. Similarly, they can fire up this event's Challenge Mode, Downhill Dodge, and tackle progressively difficult courses, jumping and ducking over obstacles to outscore their opponents.

Baseball, meanwhile, has a Challenge Mode all its own in the form of Homerun Hero, allowing gamers to blast pitches out of the park. On top of that, they can compete against the computer/other players in a more traditional three-inning game.

As for Golf, players should expect to retire their Wii Remotes, as the Kinect Sports: Season Two iteration is without question superior. Up to four players can hit the links, choosing between different clubs and taking practice swings before sending their golf balls into orbit.



The coolest feature is the ability to place one's hand over his or her eyes, prompting the game to offer a bird's eye view of the course.

Rare also put Nintendo's Wii Tennis to shame with a more advanced offering, where wannabe stars step into balls (on offense and defense) before hitting them with imaginary rackets, instead of just standing still the whole time.

Finally, there's American football. Although we don't expect it to replace Electronic Arts' Madden NFL anytime soon, Rare has done a great job capturing the thrill of being a quarterback and throwing a long bomb to a wide open receiver, or running in place to take the ball 100 yards to pay dirt. Quarters end too quickly, but at the very least, it's cool kicking field goals and dodging defensemen.



To compliment this impressive package, Rare included more mascots as well as 300 plus voice commands that put further distance between players and those plastic controllers. In fact, they can control much of the experience without pressing a single button.

Although there's still work to do (we encountered a couple minor glitches), Kinect Sports: Season Two should not only compliment its prequel, but surpass it. Most importantly, the game's a lot of fun, and further proof that Microsoft's Kinect has a bright future.

Gallery: Kinect Sports: Season Two (Xbox 360)

Kabam on Edgeworld's release and what battles lie ahead [Interview]

Edgeworld
Even at first glance of its war-torn landscape filled with futuristic buildings blasted to bits by the laser weapons of alien and mechanized armies, it's clear that Edgeworld is San Francisco-based developer Kabam's most ambitious project yet. Formerly known as Watercooler, the studio and publisher is filled with fans of traditional strategy PC games. Even CEO Kevin Chou was a world-ranked StarCraft player back in the day.

Inspired by sci-fi staples like Star Wars, Star Trek and even the Halo series of shooter games, Edgeworld is the culmination of Kabam's ongoing mission to bring a true 4X (explore, expand, exploit, and exterminate) game experience to Facebook. Since the game's "open beta" release in August, the team is hard at work to make that vision a reality as it claims to have in previous games. (As of this writing, the game enjoys over 858,000 monthly players, according to AppData.)

We sat down with Edgeworld Producer James Holloway recently to hear his thoughts on the game post-release, and what plans he and the rest of the Kabam team have for the strategy game in the future.
Edgeworld in action
Now that Edgeworld has released, what are your knee-jerk reactions? What do you love about the game at release, and what would you like to fix most?

We're really pleased with the release so far. We're seeing a lot of people come back to play the game--it has a really high retention. A lot of people are joining Alliances and engaging with each other. In every sector, I see chat is very active. But this is just the beginning.

The biggest thing that I think we're missing is that our Alliance feature is pretty lean right now. The thing that we would like to emphasize more is a cooperative play of the game. I think we have just the basics right now. The new Maps feature is going to integrate very tightly with alliances--you work together [with Alliances] to conquer territory.

We have about four unique turrets and nine units, and that's just the beginning. We're working on a new unit and a new turret that we're really excited about, and those are going to launch in the next month. We'll be introducing higher levels of our buildings. So, there's a lot more content that we need to create, and we're just getting started.

What's the most interesting thing you've seen players do in the game since release--something that never happened during testing?

One thing that we sort of didn't anticipate was that some Alliances and players are attacking each other for resources. At one point we didn't have inter-Alliance resource sharing, so right now you can actually send resources to other players to help them out. So, we didn't have that feature [originally].

But what people were doing was working around that by setting up their Command Centers, which are what contain your resources, outside the perimeter of their turrets. [Players would then] leave their Alliance, cook it, and then attack them and take their resources. So, they were doing resource transfers before the feature was even allowed.

Do you have any interesting or helpful gameplay tips for the players to get ahead in Edgeworld?

Certainly! If you're just starting out, we give every player two days of starter protection wherein no other player can attack you. That's a free few days of protection, and use that time wisely to build up your base and experiment with different configurations. Allow the Factions to attack your base. There's a lot of experimentation with the units.

Players are posting on the forums, talking with each other and also within their Alliances about the best combinations of units to deploy when attacking a base. There are a lot of combinations of tanks and DPS [damage per second] units you can deploy. Rhinos, or other types that have a lot of hit points, can take a lot of fire, and then you can deploy units with longer range or higher DPS behind them.
Edgeworld blast
Depending on what your goals are--like, you might want as many resources as possible--you might want to deploy the Raiders. The Rhinos draw fire from the turrets, while the Spectres sit outside and fire away at the turrets. You really want to upgrade your Spectres to give them a longer range.

We have two different types of units in the game right now: infantry units and mechanized units. It's not necessarily that the mechs are more powerful than the infantry--we're still constantly balancing the game to make sure every unit has its role.

Another thing is that the Warp Gates are really important as far as attacking goes. As you upgrade those, you increase their capacity so that you can actually deploy more units on the ground [at once]. As you unlock more units, the more powerful units will start to consume more of the [Warp Gates'] bandwidth, so you want to upgrade those to deploy the biggest army that you can.

Thanks for talking with us (and for the tips), James.

Territories Could Blow Alliance Play Wide Open

During our chat, Holloway had something brand new to show coming soon to Edgeworld. (Though, it's still in the concept phase, so weren't provided images.) It's a feature tentatively known as "Territories," and the game's producer hopes that it will expand Alliance play into something even more meaningful.

"We haven't seen a past feature like this that I can think of, and we all play a lot of games," Holloway gushes about what he's about to show me. "We're trying to make this a deeper, more robust 4X or empires building game."

As it relates to the game's story, many of the Galactic Union's outposts have been abandoned during the war for Cerulea IV, and they're ripe for the taking. The Territories feature will provide you with a map of the entire planet Cerulea IV, with your home base appearing in the center as a star. Your home base will be surrounded by either hostile, Alliance or neutral territories marked in red, green or simply displayed as abandoned outposts, respectively.
Edgeworld concept art
It's up to you to work with your Alliance to invade either hostile (controlled by enemy Alliances) or neutral outposts, and keep them under your control for as long as possible to reap their benefits, which weren't revealed to us. (Our best guess is additional resources to keep your home bases going.) Players will individually attack outposts just as they would enemy bases, and can call on their Alliance for help asynchronously.

However, players cannot build on these outposts, only bolster their existing defense turrets with their own resources to maintain control of the benefits they provide. This will make it more difficult for enemies to invade. Speaking of invading, players can only enter outposts that are adjacent to their own base or controlled outposts. Eventually, we see the Territories feature becoming a constant struggle between opposing Alliances, and hopefully something for us to work toward.

"This is very different from our other strategy games," Holloway says. "In most cases you individually own tiles on the map, but in this case you kind of need an Alliance to own territory. This is something we're really excited about. We're still working on it and prototyping it, but hopefully we'll have something out in the next four weeks."

[Image Credit: Kabam]

What are you impressions of Edgeworld so far? Are you excited about the upcoming Territories feature coming to the game, and what else do you hope to see from developers like Kabam? Sound off in the comments. 3 Comments

We can almost hear the 3 Blokes team in Australia screaming "Fire everything!" as they hit the proverbial "Launch" button on its first Facebook game under publisher RockYou, Galactic Allies. (It would be most appropriate, no?) Real-time strategy fans can jump in on the thrill of space-faring, asynchronous player vs player combat, complete with 3D visuals.

Essentially, Galactic Allies is RockYou and 3 Blokes's answer to the growing trend of hardcore strategy games on Facebook. However, the duo make a point of mentioning that this is a more casual approach to the burgeoning sub genre, and that the game features a heavy focus on an episodic storyline. And in keeping with current trends sparked by developers like Kixeye in War Commander, players can control units individually.
Gallery: Galactic Allies on Facebook
This means you'll likely be able to maneuver your starships around enemy fire, adding another layer of strategy to combat in the game. "Galactic Allies alters expectations for what a Facebook game can be," said 3 Blokes VP and GM George Fidler in a release. "It's a deep and compelling strategy game, but with the accessibility of a browser game." (It also looks like it takes the general idea behind Galactic Trader, one of 3 Blokes's first games, and blows it wide open using some familiar art assets.)

Hopefully this accessible approach will apply to the litany of upgrades players will accumulate across various missions and episodes. Judging from these early screen shots, it looks like Galactic Allies will focus heavily on dialog, but more importantly: Battles will take place both on the surface of alien planets and far above them in the infinite void. In other words, there will be plenty of things high and low to make go boom in Galactic Allies.

Click here to learn more about Galactic Allies on Facebook >

Are you a fan of strategy games on Facebook? How do you think Galactic Allies might size up against its competition? Sound off in the comments. 1 Comment

To go along with the Animal Mastery feature released in Pioneer Trail this weekend, you can now also complete one of three new collections in the game. Two of these collections go with the new animals that have also been released: the Badger and Moose, while the third goes with the 4F Mastery Club itself.

4F Collection

    * Rewards Spring Water and 80 XP


Badger Collection

    * Rewards Free Critter Milk and 120 XP


Moose Collection

    * Free Carrot Juice and 100 XP


As you might expect, you can earn each of these collections' items by tending to the appropriate animals (that is, you'll earn Badger Collection items for tending Badgers, and Moose Collection items for tending Moose), or by collecting the 4F Mastery Club's daily bonus. You'll also have a chance to earn these specific collectibles during the construction of the Mastery Club itself, although I wouldn't expect to receive the full set unless you're really lucky. By the way, if you're that lucky, would you mind letting some of that luck rub off on me?

Are you a fan of the collections in Pioneer Trail and actively try to complete them, or do you just let yourself complete these Collections casually? Let us know in the comments.

Saturday, September 24, 2011

CityVille Doggie Daycare Upgrades: Everything you need to know

Sometimes, we forget about the citizens of CityVille that aren't the people. And that's OK, because they don't really matter Zynga looks to remind us with the next big Community Building upgrade: the Doggie Daycare. This Community Building, released back in April, will grant you a boost in population and don a palette swap once upgraded.

However, you must be at least Level 18 to access the new Doggie Daycare. Once you reach that point, you'll notice that the building has a green arrow floating above it. Click on the Doggie Daycare to open its upgrade page. Here are all the items you'll need to upgrade the Doggie Daycare:
Ugrade Doggie Daycare
Doggie Daycare UpgradedUnfortunately, it looks like you'll have to ask you friends for each and every one of these items. Zynga claims you can also post the requests to your News Feed. Once you receive one of each item, we imagine you can also post the items to your Wish List. Once you acquire all 25 items, you can click "Finish Building" to boost the Doggie Daycare's allowed population to 540.

For the Level 3 Doggie Daycare, you'll need to ask for the same items using the same process. But this time, you will need eight of each item for a total of 40. This will boost the building's total allowed population to 1,080, and give it a fresh look. Now, you can forget all about the puppies of CityVille all over again--we kid ... sort of. Poor guys.

[Source and Image Credit: Zynga]

Check out the rest of our CityVille Cheats & Tips right here.

Have you started upgrading the Doggie Daycare yet? What do you think of how Zynga handles building upgrades in CityVille? Sound off in the comments. Add Comment

Adventure World Safari Showdown Expedition: Everything you need to know

By the time you reach Level 10 in Adventure World, you will have unlocked the first five Expeditions in the game, with this fifth Expedition being called Safari Showdown. This one comes with the tagline: "Face off with Queen Coral and move her nest to safety." While that may not do much to describe exactly what you'll be facing, you are told a few details about what to expect from the technical side of the things.

You'll need to have 450 Supplies to spare, along with two units each of Food, Fuel and Water. In terms of a time limit, you're limited to finishing this entire Expedition in a single 24 hour period. Your maximum rewards are 2,350 coins and 3 Food, on top of the XP and coins (among other items) you'll earn from simply completing the Quests therein. Here's a complete guide to finishing Safari Showdown from start to finish.

Stop Queen Coral!

Defeat the Queen Coral
Get Queen Coral's Eggs and Nest
Place Queen Coral's Eggs and Nest across the river

Apparently, a mama coral snake has formed a nest too close to a small village, and she's scaring the children. In this Expedition, your overall goal is to eliminate her from the area and move her next across the river where it can remain undisturbed and the children can go back to playing. Queen Coral's next is located in a fairly secure location, surrounded by shrubs and thorns. There are traps between you and she, and the snake itself has 12 hit points. Once you defeat the snake, you'll see the nest sitting nearby. It has three "points," so you'll need to eliminate those before you can pick it up. Finally, the bridge across the river is blocked by a boulder, requiring dynamite to remove. Dynamite costs 1,000 coins to purchase in the Tool Shop back in your Base Camp.



Find Them a New Home

Collect 5 Bundles of Grass
Plant 5 Bundles of Grass around the snake's new home

Since your ultimate goal is to remove the threat to the village by moving the nest across the river, you'll need to create a new home for the Queen Coral's nest by collecting and planting Bundles of Grass on this map. The bundles of grass can easily be mistaken for shrubs, so make sure to look for them at every corner. Meanwhile, the Bundles of Grass can be planted on the far side of the river, in the area clearly set aside as their new home.


Build Them a Sanctuary!

Collect 10 Cotton
Collect 4 Hardened Vines
Use 10 Soils Piles to build a fence around the snakes' new home

Of course, you're going to "remove" the snake and nest as harmlessly as possible, so you'll need to first make sure that the new home for these snakes is as comfortable as possible. After all, you wouldn't want the snakes to get bored and head back into the village, now would you? Vines themselves come from clearing out thorns (you tend to get around four hardened vines per thorn removed), while cotton is found in the far right side of the map, growing in a make-shift farm setup (apparently) by the villagers. I'm sure they won't mind you taking some of that cotton to build this new home, so long as it means they're free of the snakes. Finally, the Soil Piles are found around the outside edge of the marked area above. Here are some pictures of what you're looking for in this quest.

Once you finish these three tasks, you will have finished the fifth Expedition in Adventure World, and will be one step closer to fame and fortune within the Adventure Society. Good luck!

Check out the rest of our Adventure World Cheats & Tips right here.

What did you think of this Expedition? Which of the game's Expeditions has been your favorite thus far? Sound off in the comments.

Zynga, Playdom, EA and Bioware vets cause a Rumble with new freemium studio

While many a story has come to light recently, detailing high-level game designers jumping ship to Zynga, here's one where a fairly big gun under the big Z's umbrella has left for new pastures. To be specific, John Yoo, lead designer on CityVille, is one of a few industry veterans that have joined with Greg Richardson [pictured], of former BioWare/Pandemic fame, in the creation of a new freemium (free-to-play) game studio by the name of Rumble.

After speaking with Rick Thompson, the founder of another major social games company - Playdom - the two partnered to form Rumble. Rounding out this new package are former EA employees Mark Spenner and David O'Connor. With these big names in their camp, Richardson's goal with Rumble is to create games that are free to play (supported with paid add-ons), but lie somewhere in between the expensive world of high-end PC games and the extremely casual games represented by many Facebook titles.

According to the Wall Street Journal, Richardson has faith that this middle ground holds a lot of merit. "We saw this third hill, and we think it's the biggest of the three hills," he says. This isn't to say, though, that Facebook games are out of the picture, as Richardson confirmed that they will use the social service, but will also focus on mobile devices and PCs through the browser.

In addition to developing its own games, Rumble will publish other developer's titles. While no specific details were announced about any of Rumble's specific games (we can expect the first sometime early next year), Richardson did list many of the company's areas of inspiration, which lie anywhere from Zelda and Super Smash Bros. to Diablo and Civilization. Regardless of the game in question, he says that Rumble looks to avoid overly complex gameplay. With this many areas of inspiration, we're definitely interested in seeing what Rumble comes up with, but for now - the possibilities are endless.

Are you excited in trying out this apparent middle-ground of freemium games that aren't too challenging, but aren't too basic either? Sound off in the comments.